Improving Wikipedia in your subject area

On Friday 3rd March you have the opportunity to learn how to edit Wikipedia and link to your own research. Join the University’s Wikimedian In Residence at this Engage hands-on workshop.   book now.

Wikipedia has become the most-consulted informational web site, and is the top web hit for a vast number of academic topics. This session will include an introduction to Wikipedia editing, including how to add citations and links from Wikipedia to your own research outputs. In particular we will look at how to make changes that are kept and built upon by Wikipedians, and how to interact constructively with other users. We will also look at shortcuts to improving Wikipedia, including by repurposing existing text and images. This is a hands-on workshop in which you will actually get to improve Wikipedia. No prior knowledge is necessary.

Intended audience
Researchers, educators, related staff and students in any subject. This workshop assumes no prior knowledge about wikis or any experience editing Wikipedia.

Format
Discussion and hands-on workshop, 2.5 hours

What you will need
No special software is needed. The workshop will take place in a computer room, but you are welcome to bring your own laptop. Tablet devices are not recommended.
Before attending please create an account on Wikipedia

7th Week

Friday 3rd March

Improving Wikipedia in your subject area
14.00-17.00 | Workshop: Martin Poulter (Wikimedian In Residence)
Objectives: Understand the basics of Wikipedia editing; Make changes in Wikipedia that will be kept; Repurpose research outputs and other existing materials for use in Wikipedia; Interact with other Wikipedia user and ask for help
Pre-requisites: Before attending please create an account on Wikipedia
Booking link

Explore further:

Many of these #OxEngage sessions showcase work done by the University’s IT Innovation Challenges and surface stories relating to the University’s Digital Education Strategy.

The full #OxEngage programme: http://blogs.it.ox.ac.uk/engage/oxengage/2017-2/. Watch this space along with the Engage Facebook page and follow #OxEngage to hear all the latest updates.

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Wikidata for engaging your students and the wider public by visualising research

On Tuesday 21st February at #OxEngage join the Bodleian’s Wikimedian In Residence to learn about one of the research projects in the University that has used new kinds of query and interactive visualisation using Wikidata, book now.

Wikidata enables you at the click of a mouse (almost), to create interactive – maps, -timelines, -statistical visualisations in abstract space, and other tools to make engaging educational resources. E.g. a map of art museums around the world, or a map of birthplaces of economists.

Wikidata is the latest project from the people who brought you Wikipedia. Wikidata already holds billions of statements across every imaginable subject. These data are free for use by anyone. You can also contribute your research data to Wikidata – this is a low-cost way to get incoming links from sites such as Wikipedia, and to enable new kinds of query and interactive visualisation. Hear from one of the research projects in the University that has already taken this opportunity, the Timeline of the works of Voltaire:

Timeline of the works of Voltaire by Histropedia from Wikidata

This workshop assumes no prior knowledge about wikis.

6th Week

Tuesday 21st February

Wikidata for engaging your students and the wider public by visualising research
14.00-17.00 | Workshop: Martin Poulter (Wikimedian In Residence) | Objectives: Understand the scope and purpose of Wikidata; Understand how knowledge is represented in Wikidata; Understand how Wikidata drives graphs and visualisations, including in Wikipedia; Understand the basics of creating a query in the Wikidata Query Service | Pre-requisites: Before attending please create an account on Wikipedia | Where next?: There will be a follow up event in Trinity Term, and pointers for further learning will be shared at the event | Booking link

Explore further:

Many of these #OxEngage sessions showcase work done by the University’s IT Innovation Challenges and surface stories relating to the University’s Digital Education Strategy.

The full #OxEngage programme: http://blogs.it.ox.ac.uk/engage/oxengage/2017-2/. Watch this space along with the Engage Facebook page and follow #OxEngage to hear all the latest updates.

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The ‘go_girl: code+create’ project – using digital technologies to reach out to young NEET women

In the lunch-time session on Tuesday 7th March, members of the go_girl: code+create team will present their successful project and discuss finding and experiences, perhaps offering us a glance of what is happening next. To reserve your place, book here

go_girl: code+create is a project at the Department of Education, University of Oxford, jointly run by Niall Winters and Anne Geniets. In line with Oxford’s targets in its Access Agreement with the Office for Fair Access, this interdisciplinary project complements existing programmes aimed at widening access to the University of Oxford, but tackles the problem in a fundamentally new way using technology. The research is supported by the University of Oxford IT Innovation Seed Fund.
(from the www.gogirloxford.org website)

goGirlThe go_girl: code+create project has been funded by IT Innovation Challenges

8th Week

Tuesday 7th March

The Go Girl: code+create project – using digital technologies to reach out to young NEET women
12.30-13.30 | Lunchtime Talk: Anne Geniets (Education), Melanie Jewell https://gogirloxford.org/
 
Description: In this talk, Melanie Jewell (Early Intervention Hub, Oxfordshire County Council) and Anne Geniets (OUDE) talk about their collaboration on the go girl: code+create project (www.gogirloxford.org), drawing on their experiences of using digital technologies for outreach and engagement with young NEET women in Oxfordshire.
 Intended audience: Anyone
 Format: Presentation with Q&A session
 Objectives: Understand non-traditional education, Understand NEET, Understand coding, Understand social justice
 
Booking link

Explore further:

Many of these #OxEngage sessions showcase work done by the University’s IT Innovation Challenges and surface stories relating to the University’s Digital Education Strategy.

The full #OxEngage programme: http://blogs.it.ox.ac.uk/engage/oxengage/2017-2/. Watch this space along with the Engage Facebook page and follow #OxEngage to hear all the latest updates.

 

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The form of publishing – on experimenting with academic output

Mercier, Julien. ‘Impossible Knowledge.’ O A R: The Oxford Artistic and Practice Based Research Journal Issue 0 (2016), http://www.oarplatform.com/impossible-knowledge/. CC- BY-NC

Mercier, Julien. ‘Impossible Knowledge.’ O A R: The Oxford Artistic and Practice Based Research Journal Issue 0 (2016), http://www.oarplatform.com/impossible-knowledge/. CC-BY-NC

On Wednesday 1 March, join us for a lunch-time session where the O A R team will be talking about their experiences of disseminating inventive research and creative output through their new innovative platform O A R (Oxford Artistic and Practise Based Research Platform).

O A R: The Oxford Artistic and Practice Based Research Platform is an online journal and research platform that engages with new and experimental ways of participating in knowledge production, specifically through practice based research. Practice based research is understood as a form of research that is innovative, dynamic, artistic, and anchored in practice. Although practice based research is becoming a key paradigm across different disciplines, it often remains theoretically enclosed within the realm of the arts. Our goal is to treat it as a broad, multidisciplinary epistemological category, so that its grounds and boundaries can be explored, expanded, questioned and redefined. (from the O A R Platform page http://www.oarplatform.com)

7th Week

Wednesday 1st March

The form of publishing – on experimenting with academic output
12.30-13.30 | Lunchtime talk: Anita Paz (Ruskin School of Art) http://www.oarplatform.com/

Description: The dissemination of inventive research and creative output, the relation between form and content in digital publishing, as well as how to stimulate a cross-disciplinary dialogue of response, will be explored through the presentation of a new practise based research platform (OAR), which was developed through the University IT innovation scheme.
Intended audience: Anyone at the University interested in innovative research methodologies, and publishing dynamic and experimental academic output.
Format: Presentation and discussion
Booking link

Explore further:

Many of the #OxEngage sessions showcase work done by the University’s IT Innovation Challenges and surface stories relating to the University’s Digital Education Strategy.

The full #OxEngage programme: http://blogs.it.ox.ac.uk/engage/oxengage/2017-2/. Watch this space along with the Engage Facebook page and follow #OxEngage to hear all the latest updates.

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Engage Workshop: Virtual Reality in Education

Man wearing VR headset

Exploring VR (with kind permission of Xavier Laurent)

DATE: Friday 24 Feb, 2017, 14-17
PLACE: IT Services 13 Banbury Rd (Evenlode lecture room)
BOOKING: via the IT Learning Centre

ABOUT THE SESSION: This workshop offers an opportunity to learn about using apps, technologies, and techniques for virtual reality (VR) and augmented reality (AR) for education, research, and public engagement.  The presenters will give examples of what they have done and introduce the technologies and tools they have used. You will then be able to explore the applications and equipment and discuss potential uses in your area.

This session is suitable for anyone with an interest in exploring the use of technology for education.

PRESENTERS:

  • Simon Purins (Age Exchange): Meeting in No Man’s Land. Using LayAR to help school students to produce original and engaging responses to WW1 material. About the project: http://www.eyesociation.org/MiNML/. Download the LayAR app to your smartphone or tablet: https://get.layar.com
  • Chris Paton (Tropical Medicine): LIFE – a game for saving lives. See https://oxlifeproject.org/
  • Richard Smith (Bodleian Radcliffe Science Library): The libraies’ VR service. Exploring the Gear VR equipment. See http://ox.libguides.com/vr/.
  • Henry Jordan (Experimental Psychology): Using a simulated 3D environment to study how people can anticipate a robot’s movements (using an Oculus DK1).
  • Fridolin Wild (Brookes University): Title TBC
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