Here’s a picture of the godel in 3D (possible offline). I am using a more schematic representation of the village and surrounding farmland: tut icons are the village institutions, the brown lines the road, beyond the village the fields with crops growing in them, and in the distance the local river. In terms of the coding, it works quite well to ask a fraction of the green patches to sprout a plant shaped turtle breed. I can then make plant grow as the days pass at a realistic rate.
In terms of simulation time vs real time, I am playing around with the idea that I only really need to show what is happening each day, and can avoid showing farmers moving between institutions; (looks bad and is irrelevant). If I instead divide the day into say 10, and then move agents between institutions and geographic features (move-to) and then animate what they would be doing there (somehow) this will work better. I have also been trying to animate day and night by putting a dark translucent agent over the top of all agents. The main issue I have is that I cannot animate agents doing things like they do in civilisation V – I cannot visually afford “tilling, sowing seeds, weeding”. Best I can do is change the label of the farming agents (e.g. “I am sowing seeds”) and move agents about a bit (e.g. around a field). It will be good to gauge how important this might be by showing civilisation V in Cameroon and seeing the reaction. (It is worth noting that Civ5 seriously tests the performance of my fairly decent new laptop).
Next step: farming coffee in the forest: