Innovative Teaching & Learning with Technology

Simon Benjamin won the category in 2016 for flipping the mathematics classroom in his undergraduate teaching

The publication of the Digital Education Strategy in 2016 marked the beginning of work to effect a step-change in the use of technology in teaching and learning at Oxford. The Strategy also acknowledges the role played by OxTALENT in recognising and rewarding grass-roots innovations by teaching staff that are then shared with the University at large. The Innovative Teaching & Learning category lies at the heart of this role.

This year we have broadened the scope of the category in two ways. First, we have brought WebLearn (previously a separate category) under its umbrella. Second, by opening up the category to students as well as staff, we are additionally looking for student-led innovations. These should focus on supporting both your own learning and that of your peers, whether at undergraduate or postgraduate level. We would also be delighted to receive entries from partnerships between students and staff: for example, if you have co-designed an aspect of the curriculum to make use of digital tools.

Chris Horton’s interactive app won an award in 2016 for helping his fellow medical students in their studies

Each entry should identify and address a specific teaching or learning need, either in a discipline that is taught at Oxford or in a study skill (e.g. note-taking, time management or evaluating online resources). You can either have created a website or app yourself, or have used existing technologies. It’s also important that your innovation reflects at least one of the five development areas identified in the Digital Education Strategy (download the Strategy document).

You are eligible to enter even if you’ve had professional help, but we ask you to let us know on the entry form what assistance you received.

What the judges will look for…

Your entry will be assessed in terms of:

  • How clearly you have defined the educational purpose of your initiative/innovation.
  • The extent to which the entry reflects at least one of the development areas outlined in the Digital Education Strategy.
  • How you designed and implemented your initiative/innovation.
  •  The extent of learner engagement and interaction.
  • Evidence of a contribution to the student learning experience (qualitative and/or quantitative).
  • Scope for adapting your innovation for use in other disciplines and/or at other levels of study (i.e. the overall approach and tools used, rather than the content).

Find out how to enter.

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