Summer of Innovation 2020

What is the Summer of Innovation?

The ‘Summer of Innovation’ is part of the IT Innovation Challenges scheme. The scheme is looking to fund a number of students to develop innovative digital projects based on ideas from students and staff. Summer of Innovation students will be offered a temporary, casual contract to work with developers in IT Services’ Software Solutions team to realise their projects over the long vacation. Support and training will be provided.

How to take part

To be considered for a place on the Summer of Innovation team, simply add your idea to the Oxford Ideas platform by clicking on the ‘Submit New Idea’ button. Then invite others to view, add comments and vote on your idea.

You do not have to include a lot of detail when you share your idea. To increase your chances of being selected, aim to briefly address the selection criteria (see below). You can add your idea until noon on 7 Feb. Submitted ideas can be edited until 14 Feb, for example in response to comments or suggestions posted on the platform. Make sure you get in there early so others have time to comment and vote, giving you the best chance to be selected.

All ideas are evaluated by the IT Innovation Challenges panel. If your idea is shortlisted, you will be invited to develop it into a project proposal which you then present to the Panel. Advice and support will be available so please do not hesitate to submit an idea because you do not (yet) know everything about your potential project.

What kind of ideas can I submit?

We are looking for ideas for digital projects that will bring benefit to the University, its students or staff. This may be ideas that address a problem, provide something that does not exist, make something better, or something else. This year we are particularly keen to see ideas on the theme ‘Digital Innovation for Teaching and Learning’, but we welcome all ideas for projects which will enhance the staff or student experience at Oxford through digital means.

You do not have to provide a lot of details when you submit your idea, but it may be useful to keep in mind that if your idea is shortlisted you will then be asked to turn it into a project that can be realised in no more than 10 weeks by a team of 1-3 people. The project work should lead to a tangible result. This does not necessarily have to be a complete product/service but should, at least, be at that ‘proof of concept’ stage with a plan for how to take it further. Student teams will be expected to work independently and manage their work themselves but will be offered support and guidance. Help with development will be available, approx. 10 days per project, as agreed with the developer team during the project planning stage. Each project will also be allocated a small budget to cover project costs.

How are the ideas and projects chosen?

The IT Innovation Challenges panel will shortlist ideas and select what projects to fund using the following criteria:

  • The idea is innovative in its approach. ‘Innovative’ does not have to mean using the latest technology or devising advanced technical solutions but can also include creative use of existing solutions. Innovation can be identifying an opportunity or issue and applying existing or new technology to it.
  • The project is feasible. The chosen approach and scope means the project can be completed within the project time and with the available resources (see ‘scope’ for details).
  • It will bring benefit to the University, for example by meeting one or more of the University’s strategic aims, improving the staff or student experience, or something else.
  • It has potential for a wide impact across the University or beyond.
  • It includes collaboration. This could be something involving two or more University units, partnerships between students and departments, work with external partners or users, or something else.

The number of votes that your idea receives is not a selection criteria, but comments may be considered by the panel when evaluating the idea.

Who can apply?

Any member of the University can enter an idea and be involved in a project, but only current, matriculated students within the University can be part of the Summer of Innovation team and be paid for their time.* Please note that a valid work permit is required by anyone doing paid work on the project, should it be funded. Students working on the project are expected to be based in Oxford, or at least be available for weekly on-site meetings.

Ideas can be submitted by individuals or teams. Team membership does not have to be finalised at the idea submission stage.

If an idea is shortlisted to progress to the project proposal stage, the proposal has to be developed by one or more students who want to work on the project over the summer, should it be funded. Staff members can still be involved in the project, but the scheme cannot pay for their time.

* ‘Student’ here includes undergraduate and graduate students. If you are in your final year of study you will still be considered a student for the purposes of the scheme. We also include students studying for any award listed in Part 3 of Council Regulations 22 of 2002 – notably non-matriculated Continuing Education Students studying for a Postgraduate Diploma, Undergraduate Advanced Diploma, Undergraduate Diploma, Postgraduate Certificate, Undergraduate Certificate, and Foundation Certificate.

More information

More information about the scheme, previous projects and more can be found here on the IT Innovation Challenges blog. Do explore the FAQ section for answers to frequently asked questions and read the blog posts about previous and current projects. If you are looking for suggestions for how to come up with ideas, you may be interested in the What is an idea and how do I come up with ideas? post.

If you want to know more or have any questions, please do not hesitate to get in touch with the team at innovation@it.ox.ac.uk.

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Dec 25. Merry Christmas!

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IT Innovation Challenges advent calendar 2019

 

We wish you all a very, Merry Christmas and look forward to innovating with you in the new year 2020.

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Dec 24. IT Innovation Challenges 2020

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IT Innovation Challenges advent calendar 2019

As the old year draws to a close, the new is approaching. We expect 2020 to be a year full of innovation and new initiatives, starting in early January with the launch of the ‘Summer of Innovation’ challenge. The scheme is looking to fund a number of students to work on turning their innovative ideas into digital projects, supported by the IT Innovation Challenges team and developers from IT Services. The Call for Ideas will go out in January and project ideas in the area of Teaching and Learning will be particularly welcome. Anyone can submit an idea but projects have to be run by students.

February will see the completion of a number of projects that are part of the GLAM-Labs Challenge (2019) and these will feature in a showcase event organised by GLAM. The projects include exciting new approaches to the museum space, artefacts and activities. Further information to follow, so watch this space.

In addition to these early highlights, we hope to be able to announce a number of new calls for ideas on the Oxford Ideas platform, both for the IT Innovation Challenges and other initiatives. We also have exciting news to relate from the projects running now, and expect to be able to publish new about these as well updates on previous projects that have thrived after being created under the IT Innovation Challenges.

If you have any ideas, thoughts, questions or comments, please feel free to contact the IT Innovation Challenges team at innovation@it.ox.ac.uk.

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Dec 23. Oxford Ideas

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IT Innovation Challenges advent calendar 2019

If you know about IT Innovation Challenges you may also be familiar with our idea-sharing platform, Oxford Ideas. The online platform can be used to post ideas that others can then view, comment on and vote for. What you cannot see is that the platform has a number of other functions, allowing those issuing a Call for Idea to do a lot ‘behind the scenes’ making it easier to run the call and keep up-to-date with what is happening at all times.

Many different ideas management platforms exist and we are currently using IdeaScale. The University has a licence to run a number of Calls for Ideas each year, and anyone interesting in using the platform can contact innovation@it.ox.ac.uk to discuss their Call with the Innovation Facilitator who helps managing the platform and setting up calls.

Calls for Ideas can take different forms. What they share is that preparation is key. Before anything is added to the platform, it is important to know what the Call is for, who it is aimed at and what kind of information to ask for. This is done in collaboration between whoever wishes to make the Call for Ideas and the Innovation Facilitator.

When setting up a Call for Ideas, the fist step is to decide what stages to include. These include submit idea, build team, review, refine, archive and more. For each stage it is possible to define who should have access to it, for example setting it up so that only Panel members can add scores to an idea in the ‘review’ stage. The forms used for collecting information also needs to be created so that idea creators know what to include when sharing and idea and reviewers see what features they are asked to assess. Timings can be added so that stages open and close on specific dates. Once the Call is running, ideas can be moved from one stage to another manually or automatically, for example when they have received a certain number of votes. This can happen at a specific time, or continuously. There are a number of functions available for those managing a Call, for example assigning ideas to various strands or reviewers.

If you want to know more about the platform or want to talk about running a Call for Ideas, do get in touch with us at innovation@it.ox.ac.uk

Screenshot: setting up a Call for Ideas

 

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Dec 22. Oxford Women

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IT Innovation Challenges advent calendar 2019

The University of Oxford is old. Very old. There is evidence of teaching as early as 1096, which makes it the oldest university in the English-speaking world. But did you know that it is less than 100 years since women were allowed to become full members of the university and have the right to get degrees? Even though they could not get a degree, women did study here also before 1920. A number of academic halls were established for women from 1878, and women could receive an education and take exams even though they could not get an Oxford degree.

‘Education and Activism: Oxford Women 1878-1920’ is an IT Innovation Challenges project looking to create an innovation digital resource about women in Oxford before 1920. The project is creating a website with information and documents from the period. There will be a walking tour, a gallery, and much more. It will be launched at an event on the 14th October 2020, to the day 100 years since women first took their degrees here.

You can read more about the project in the project abstract on the IT Innovation Challenges blog. if you are interested in learning more about the history of the University and women at Oxford, why not explore some of the following resources:

The ‘Education and Activism’ project is a collaborative project involving the Faculty of History, Bodleian Libraries, Women in the Humanities, and the former women’s colleges Lady Margaret Hall, Somerville, St Hugh’s, St Hilda’s and St Anne’s. It is supported by IT Innovation Challenges.

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Dec 21. Augmented and Virtual Reality in Oxford museums

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IT Innovation Challenges advent calendar 2019

Are you still making plans on how to spend the holidays? How about a day out at the University’s museums?

A number of museums are currently exploring how to use innovative technology to make their collections more engaging. Two projects funded by the IT Innovation Challenges are dedicated to finding new possibilities with Augmented Reality (AR) and Virtual Reality (VR). You can find some of the projects’ results embedded in the museums already.

Open Cabinet

Open Cabinet uses AR technology to create new opportunities for enriching University and lifelong learning through virtual handling of 3D artefacts in the museum. The project has two intertwined aims: to embed objects more deeply into the learning experience at Oxford by facilitating their use as unique learning resources by staff and students, and to enhance the public visitor experience by using this innovative technology to improve access to objects without altering the highly-valued appearance and atmosphere of the museums.

Open Cabinet virtually takes museum objects out of their display cases and allows you to engage with the 3D models on your mobile device. Photo by Robbie Brock CC BY-NC-SA

Bring your smart phone to the Pitt Rivers and keep an eye out for QR codes. When scanning them, they will bring up 3D models of the museum objects on your phone that you can interact with.

Read more about Open Cabinet

Physical and Virtual Show and Tell

In this GLAM Labs project the team will create an ‘experience station’ in the Museum of Natural History  to provide visitors with access to VR models of specimens that they can manipulate using their ‘virtual hands’, supported by digital annotations and interpretation. A touchscreen built in to the kiosk will also allow access to other digital content created by the Museum that is not currently available to in-gallery visitors. This station will be designed so that it can be used as ‘self-service’, but it will also serve as a base from which regular Spotlight Specimen ‘show and tell’ sessions can be run by staff. These facilitated sessions will allow staff to use 3D printed models (and specimens) related to the VR models available in the headset component of the station.

This project is still in the early stages, but keep an eye out for news about the VR kiosk in the Museum of Natural History.

Read more about Physical and Virtual Show and Tell

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Dec. 20. Oxford and Empire

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IT Innovation Challenges advent calendar 2019

Oxford and Empire

If you are exploring Oxford over the Christmas break, you may find some remnants of the Empire around the city. Some of the buildings, sites, objects, and memorials you come across in the city are available through photographs and 3D models on the online platform CabinetThis particular online resource on the legacies of Empire in Oxford contains 3D models of the Rhodes Building and the Indian Institute, which you can spin around, zoom in on and explore further.

This resource has been built as part of the Oxford and Empire project in the Humanities Division:

The Oxford and Empire Project encourages discussion of the history and legacies of colonialism in Oxford.

Learn more objects of empire and the project, visit the Oxford and Empire website.

The Cabinet project and and the related Open Cabinet project have received funding from the IT Innovation Challenges. Cabinet has been built by researchers at the OII and has been used in a number teaching, public engagement and outreach activities.

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Dec 19. Self-Heal

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IT Innovation Challenges advent calendar 2019

Christmas is not necessarily a time of joy for everyone. If you are living with self-harm, or know someone who does, you may want to explore the ‘Self-Heal’ app. The free app features distraction task suggestions, useful contacts, information on self-harm and a gallery of inspirational images to help with the management of self-harm. It has been developed by a team of students at the University of Oxford in collaboration with mental health professionals. You can find it via the ‘Self-Heal app’ page http://self-healapp.co.uk/. The Self-Heal Facebook page contains further information, sample illustrations and more: https://www.facebook.com/selfhealapp/

 

The ‘Manage Your Self Harm’ project was funded by IT Innovation Challenges in the 2015 student round.

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Dec 18. Not going home for Christmas?

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IT Innovation Challenges advent calendar 2019

Still working? If you feel in need of a change of scenery as Christmas is coming closer, why not explore the Workplace Finder? Log in with your Oxford Single Sign-on and find places near you where you can sit and work. The list is filtered automatically to only show places to where you have access, and you can filter the results further to see spaces with particular features, such as access to power-points, printing facilities or somewhere where you may bring your coffee.  The list of places includes University and College spaces, as well as some public venues, such as the public library. Pictures and symbols help you decide if this is a space for you. Markers on the map show where the space is located and whether it is open now, closing soon, or closed.

Workplace Finder was created in a student-led project supported by IT Innovation Challenges. The web-app was built by Software Solutions and is now being maintained by Bodleian Libraries. The app is freely available to any member of the University at https://workplaces.itchallenge.ox.ac.uk/

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Dec 17. Printing musical instruments in 3D

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IT Innovation Challenges advent calendar 2019

What would the holiday season be without some of our favourite Christmas songs?

Today is all about music and we are excited to report that the GLAM project ‘Replicating Historical Musical Instruments‘ is making fantastic progress.

Man presenting a 3D printed flute

Andrew Hughes, Deputy Head of Conservation, Pitt Rivers Museum, presenting one of the 3D printed recorder at the GLAM Engaged Research Showcase in November 2019t here

The project aims at recreating historical instruments using 3D printing technology. A 17th century ivory recorder has been chosen for this project. The recorder is still playable,  allowing for comparisons between the original and the replicas.

In November, the team had new prints of the mouthpieces and blocks made, so they now have four working accurate replicas that did not require any post-processing. On 27 November, Andrew Hughes gave a lightning talk at the GLAM Engaged Research Showcase at the Weston Library which included a performance of the original and all 5 replicas. The team is also working on a film which shows the printing process required to produce different replicas to help distribute the project’s findings.

The original 17th century recorder and the five 3D printed replicas produced by the project team.

In early December, an assessment was carried out at the Bate Collection by a professional recorder player to play the original and the replicas and provide feedback from the musician’s perspective. The assessment was attended by an interdisciplinary team, including members of the Engineering Science team, Gabriele Ricchiardi (University of Turin), Mark Witkowski (Imperial College London) and Olwen Foulkes, a recorder player and PhD student at the Royal Academy of Music. Further initial testing carried out by 4th year Engineering student has produced some interesting findings, and all replicas are currently undergoing acoustic testing in the engineering lab.

We will have to wait a little longer to find out whether 3D prints are a viable alternative to original historical instruments, but the project has already produced many interesting findings that you can read more about in the following articles:

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