Funding rounds:
- Michaelmas term 2014 (MT-14) Staff only
- Hilary term 2015 (HT-15) Staff and student
- Trinity term 2015 (TT-15) Staff only
- Autumn 2015 (Autumn-15) Staff and student
- Spring 2016 (Spring-16) Staff only
- 2016/17 Students only
- 2018 Staff and student
- 2019 GLAM Labs (GL-19)
- 2019 Staff only (2019)
IT Innovation Challenges have funded the following projects
(click on a title to see the abstract and more information):
- Better Research Ethics Application Process – creating an online process for Research Ethics applications (2019)
- Between Text and Object / CabiNET– developing an online platform to mesh text, image, and object in the learning process (TT-15)
- Bibliographic and Publication Data Visualisation Services to University Researchers – scoping and developing a new service (2019)
- Bibliotech: Spotify for e-Textbooks – enabling students to access any textbook, at any time and on any device. (HT-15 student)
- Building a Writing Space (HomeR) – developing an application to help writers plan and structure writing and thinking (Autumn-15)
- Clinical Research Data Management Toolkit – identifying sound strategies for new projects (2016/17 student)
- Collaborate App – facilitating digital collaboration across the University particularly among students and lecturers. (HT-15 student)
- Computer marked free text and algebra – extending on-line assessment capabilities to improve feedback to current and potential students. (HT-15)
- ConnectOx – enhancing research collaboration through an algorithmic approach (Autumn-15)
- Decoding Programming–Engineers Without Borders (Oxford) – improving IT literacy among state educated school children in Oxford and encouraging uptake of IT careers. (withdrawn HT-15 student)
- Digital Makers – piloting digital making workshops in museums and libraries (GL-19)
- Diversifying the University Voice – researcher/student mobile trails (Spring-16)
- Easy sign-up – frictionless attendance tracking and sign-up for events using University cards. (HT-15)
- Effective Computing for Research Reproducibility (Spring-16)
- Embedding Innovative use of Wikimedia across the University (Spring-16)
- Enabling Research and Public Engagement with VR – developing unique and exciting VR applications and experiences. (2018 staff)
- Evershelf – knowledge-sharing and connecting people through streamlined cataloguing of physical media. (HT-15 student)
- Exam Panic Mobile Website – a mobile website to help students manage and reduce exam panic. (TT-15)
- The Exchange – to create an application that connects people across colleges over formal dinners. (Autumn-15 student)
- First Response App – to be developed by women to help students to respond to sexual violence at Oxford. (HT-15 student).
- Frameworks: Oxford Mobile Career Planner – easy tracking and monitoring of career development on the go for researchers and training providers . (HT-15)
- GoGirl: Code and Create – engaging with teenage girls and developing their skills in IT, and complementing other access widening programmes at the University. (HT-15)
- The Hidden Museum – exploring ways for delivering collections-related digital content in a context-specific way. (MT-14)
- Instant Video Creation – piloting an all-in-one video creation solution (2018 staff)
- Interactomy – an interactive app for anatomy teaching and learning. (2016/17 student)
- An introductory resource for digital textual editing and analysis. (withdrawn Autumn-15 student)
- Join In – developing a series of short technology engagement activities to raise digital literacy and spark new ideas around the University. (MT-14)
- Learmapp – an app that helps learners navigate and collaborate around learning resources. (2016/17 student)
- Mapping Playful Spaces in the Museum – pilot the use of social media data to enhance our understanding of ‘playful’ visitor behaviour. (GL-19)
- Methodicate – reproducible data science. (Spring-16)
- Mobile Web Appl Builder – to develop a platform to allow staff and students to publish content and functionality to users of smartphones and other mobile devices. (Autumn-15)
- MoLexia App – providing easily accessible advice and help for students with dyslexia and other SpLDs (specific learning difficulties). (HT-15 student)
- Multisensory Access – bringing visual art to life through touch and sound. (Spring-16)
- MYSH – an app to Manage Your Self Harm. (Autumn-15 student)
- Neuroanatomy and Neurophysiology Simulator – building a simulator for browsing anatomy and examining a virtual patient. (TT-15)
- OAR – The Oxford Artistic and Practice Based Research Platform. (Autumn-15 student)
- Oxford Mental Health Network (OMHN) – The Web App. Creating a local ‘mental health search engine’
- Online Reading List Management System (ORLiMS) – transforming the way in which taught course reading materials are provided for students. (MT-14)
- Open Cabinet: AR access to Oxford’s collections – virtual handling of 3D artefacts in the museum. (2018 staff)
- OxBud – widening access by digitally connecting undergraduates and prospective students. (Autumn-15 student)
- OxChange – connecting and developing students through the exchange of skills. (HT-15 student)
- Oxford 101 – augmented reality tour of Oxford for new and prospective students. (2018 staff)
- Oxford Accessibility Project – mapping Oxford’s colleges to produce the first free, online accessibility guide of its kind (2018 student)
- Oxford Careers Compass – a web-app for values driven career planning. (2018 staff)
- Oxford Looking-Glass – a web-based augmented reality application. (2018 student)
- Oxford Restfulness Tracker – an app to help student athletes avoid over-training. (2016/17 student)
- OxPortal/ShOAL – Oxford portal to on-line resources for teaching and learning. (Autumn-15)
- OxReach Crowdfunding Platform – helping students, researchers and staff to solicit funding for their projects. (HT-15)
- Peer Support Programme Student Hub – creating an online space for peer supporters and students. (2019)
- Putting the Oxford Alternative Prospectus on-line – extending its scope and reach. (HT-15 student)
- Physical and virtual show and tell – using VR and 3D printing to visualise specimens that are normally behind glass (GL-19)
- Replicating Historical Musical Instruments – creating and comparing different 3D-printed replicas (GL-19)
- ResearchRecipes / Scitocols – aiding knowledge-sharing on research methods and protocols. (HT-15 student)
- Research Software Developers Digital Network – establishing a network for research software developers. (TT-15)
- ReSounding – bringing the University’s musical instrument collections to life. (MT-14)
- Sanctum – a website allowing students and staff find places to study/work in Oxford. (2016/17 student)
- Simple, Flexible Option Choosing – creating a web application for simple collating, communicating and choosing of options. (TT-15)
- Studious – a networked knowledge platform allowing students to collaborate around reading list resources (withdrawn 2016/17 student)
- Student Marketplace – to reduce the waste produced by the University by enabling users to donate and sell unwanted items within their community. (Autumn-15 student)
- VESPA – an interactive tool for learning sampling techniques in a virtual environment. (2016/17 student)
- Virtual Reality Oxford Network – bringing together people, knowledge and resources related to VR. (2016/17 student)
- Visualising Research Data in 3D with Blender – design pipelines for turning research data into 3D visualisations using Blender. (TT-15)
- Women at Oxford University: an Online Resource – online hub for resources related to the history of women at Oxford (2019)
- Zooniverse + Facebook – bringing citizen science to a younger audience. (HT-15)